The aspect ratio of a computer display is the proportional relationship between its width and its height.
It is expressed as two numbers separated by a colon (x:y). Common aspect ratios for displays, past and present, include 5:4, 4:3, 16:10 and 16:9.
Video Display aspect ratio
Computer displays
Computer displays with aspect ratio wider than 4:3 are also called widescreen. Widescreen computer displays are typically of the 16:9 or 16:10 aspect ratio. In 2008, the computer industry started to move over from 4:3 and 16:10 to 16:9. Many 16:9 computer displays can be found in resolutions of 1024×576, 1152×648, 1280×720, 1600×900, 1920×1080, 2560×1440 and 3840×2160, while 1366×768 is an approximate ratio to 16:9 with a true ratio of 683:384.
History
4:3 and 16:10
Until about 2003, most computer monitors had a 4:3 aspect ratio and some had 5:4. Between 2003 and 2006, monitors with 16:10 aspect ratio became commonly available, first in laptops and later also in standalone computer monitors. Reasons for this transition was productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the word processor display of two standard letter pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time. 16:10 became the most common sold aspect ratio for widescreen computer monitors until 2008.
16:9
In 2008, the computer industry started to move from 4:3 and 16:10 to 16:9 as the standard aspect ratio for monitors and laptops. A 2008 report by DisplaySearch cited a number of reasons for this shift, including the ability for PC and monitor manufacturers to expand their product ranges by offering products with wider screens and higher resolutions, helping consumers to more easily adopt such products and "stimulating the growth of the notebook PC and LCD monitor market".
By 2010, virtually all computer monitor and laptop manufacturers had also moved to the 16:9 aspect ratio, and the availability of 16:10 aspect ratio in mass market had become very limited. In 2011, non-widescreen displays with 4:3 aspect ratios still were being manufactured, but in small quantities. The reasons for this according to Bennie Budler, product manager of IT products at Samsung South Africa was that the "demand for the old 'Square monitors' has decreased rapidly over the last couple of years". He also predicted that "by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."
In 2012, 1920×1080 was the most commonly used resolution among Steam users. At the same time, the most common resolution globally was 1366×768, overtaking the previous leader 1024×768.
256:135
Since 2011, several monitors complying with the Digital Cinema Initiatives 4K standard have been produced. The standard specifies a resolution of 4096×2160 and an aspect ratio of almost 1.9:1.
Suitability for applications
Games
From 2005 to 2013 most video games were mainly made for the 16:9 aspect ratio and 16:9 computer displays therefore offer the best compatibility. 16:9 video games are letterboxed on a 16:10 or 4:3 display or have reduced field of view.
As of 2013, many games are adopting support for 21:9 ultrawide resolutions, which can give a gameplay advantage due to increased field of view, although this is not always the case.
4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer displays.
Video
As of 2017, the most common aspect ratio for TV broadcasts is 16:9, whereas movies are generally made in the wider 21:9 aspect ratio. Most modern TVs are 16:9, which causes letterboxing when viewing 21:9 content, and pillarboxing when viewing 4:3 content such as older films or TV broadcasts, unless the content is cropped or stretched to fill the entire display.
Windows
Microsoft recommends a 16:9 display for tablet computers running Windows 8.
Productivity applications
Microsoft recommends a 16:9 display for Office 2013.
For viewing documents in A4 paper size (which has a 1.41:1 aspect ratio), whether in portrait mode or two side-by-side in landscape mode, 4:3 or 16:10 fits best. For photographs in the standard 135 film and print size (with a 3:2 aspect ratio), 16:10 fits best; for photographs taken with consumer-level digital cameras, 4:3 fits perfectly.
Diagonal and area
When displays are marketed the quoted size usually is the diagonal measurement of the display area. Because of the different ratio, a 16:9 computer monitor will have a smaller area than a 4:3 computer monitor of the same advertised size.
Maps Display aspect ratio
See also
- Computer monitor
- Display resolution
- Graphics display resolution
- Field of view in video games
References
Source of article : Wikipedia